Jia Li of LiveX AI and Julian Togelius of NYU and modl.ai announced as first members Unity (NYSE: U), the operating system for games and interactive experiences, today announced the creation of the ...
TL;DR: Unreal Engine 5.7 Preview introduces a production-ready Procedural Content Generation Framework with nearly double the performance of UE5.5, enhanced GPU overrides, multiplatform support, and a ...
According to Oriol Vinyals (@OriolVinyalsML), the progression of neural video game technology has accelerated from DeepMind's Generative Query Network (GQN) in 2018 ...
Why it matters: Managing graphics memory has become one of the most pressing challenges facing the realm of real-time 3D rendering. As visuals become more detailed, the amount of VRAM required for ...
No Man's Sky crafts infinite, unique adventures with millions of procedurally generated planets and missions. Darkest Dungeon's procedural design delves into psychological challenges, creating ...
Abstract: This work deals with procedural content generation, specializing in content generation in the fields of computer graphics and computer games. Even more precisely, it deals with the ...
Many games use procedural generation to create a game world algorithmically, starting with Elite way back in 1984. But this isn’t the only way that this kind of dynamic content can be used in games.
Mac is a GameRant writer, who has been gaming for over 40 years. He mostly plays multiplayer or co-op games, with the same group of friends he has played with online for 25 years. Story elements that ...
SAN FRANCISCO--(BUSINESS WIRE)--Unity (NYSE: U), the leading platform to create and grow games and interactive experiences, today announced it has been selected by Toyota Motor Corporation to develop ...
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