Motion blur might be the most hated post-processing effect in PC games. Here's why it keeps showing up. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it ...
NVIDIA has revealed G-Sync Ultra Low Motion Blur (ULMB) 2, the second generation of tech it designed to minimize motion blur in competitive games. Compared with ULMB, which it released in 2015, the ...
In context: Modern shaders are sophisticated pieces of code capable of modifying real-time computer graphics with high precision. Some shaders can render realistic game environments using advanced ray ...
Ultra Low Motion Blur 2 (ULMB 2) delivers "1000Hz of effective motion clarity" When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Nvidia has ...
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