It would be useful to have a way to limit the Mesh instance brush to only affect a specific texture ID, e.g. only place grass meshes on areas with a grass texture and ignore rock/sand/roads etc. A a ...
一些您可能无法访问的结果已被隐去。
显示无法访问的结果一些您可能无法访问的结果已被隐去。
显示无法访问的结果