A complete, production-ready character controller system for Unity featuring both first-person and third-person camera perspectives with advanced movement mechanics, animation blending, and input ...
I don't use physics and Rigidbody to control the character. Instead I use a CharacterController component and custom gravity. Unity 5.0 or later versions. I actually created the controller with Unity ...
Abstract: This paper studies the multi-objective optimization problems (MOPs) of Markovian jump systems (MJSs) closed by general controllers. Firstly, the linear quadratic regulator (LQR) problem of ...
This page is part of IGN's Jump Force Wiki Guide and contains a complete list of all Jump Force characters that have been confirmed to make an appearance in game, including both playable and story ...
This article is part of Kotaku Deals, produced separately from the editorial team. We may earn a commission when you buy through links on the site. Earlier this year, Microsoft ramped up the price of ...
Wuchang: Fallen Feathers doesn't exactly do anything new in the Soulslike genre, but what it does, it does incredibly well.
The other day, my father asked me the difference between making judgments and being a judgmental person. Given how I sometimes experience my father, it was a potentially loaded question. Although he ...
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