A terrifying first-person horror game made in unity that is story-driven and set in an atmospheric medieval world. This is a 3D PC game made with UNITY 2020.3 about escaping 🏃‍♂️ a haunted mansion ...
Procedural terrain generation for Godot 4 based on MeshInstance3D and a height map. Generation is available both in the editor and during execution.
One of the biggest perks of playing professional golf without an equipment contract is the freedom to experiment. When you’re not tied to one brand, you can chase whatever setup best suits your eye ...
Abstract: Non-isometric shape correspondence remains a fundamental challenge in computer vision. Traditional methods using Laplace-Beltrami operator (LBO) eigenmodes face limitations in characterizing ...