Heads up my gaming amigos, the Khronos Group has announced version 1.0 of its cross-platform Vulkan graphics API, opening up new possibilities for game developers. Not only is Vulkan supported across ...
Vulkan—the open, cross-platform GPU API from the Khronos Group, the industry body that also develops OpenGL—is available on Windows, Linux, Android, the Nintendo Switch, and cloud systems, but it has ...
The first benchmark results for desktop cards with Intel's Limited Edition of Arc have been spotted. Two graphics APIs, Vulkan and OpenCL, were used to test both cards. Only the first GPU could hint ...
Not sure if there is a Star Trek reference hanging around, but Vulkan is a new open standard for 3D graphics and rendering maintained by Khronos. The idea is that is it is being designed from the ...
Starfield's optimization has caused crashes and performance issues, with the game's memory allocation and inefficient execution of commands being major factors. Vkd3d developer Hans-Kristian Arntzen ...
An API (Application Programming Interface) is a set of subroutine definitions, communication protocols, and tools that are used for building software. Open Graphics Library (OpenGL) is a ...
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