It has become increasingly important for game studios to be able to work quickly, collaboratively, and with the right tools at their disposal. There has also been a surge in demand for remote working ...
Staying on track when making a new game is a job in itself, so game developers create a Game Design Document (or a GDD) to record their vision for the project. Compiling one is an artform, yet it’s an ...
The hypercasual genre remains, by some distance, the largest of its kind within the gaming industry. Around 40 per cent of all games are classified as hypercasual, and 45 per cent of all mobile gaming ...
Every Week, Community Manager Laura Genender takes a look at one or more of the entries being created in our MMORPG.com blogs. This week, she looks at someone who is using the blog system to create an ...
We may earn a commission from links on this page. We're a decade on from the undisputed greatest year in video gaming, a year in which we saw the release of the Tim Schafer designed Grim Fandango just ...
A modder is currently recreating Doom from the "Doom Bible" design document, which was written in 1992, one year before id Software released the original game. As a classic run-and-gun shooter, ...
During David Brevik's GDC talk this week, he promised to release his original design pitch document for Diablo from 1994. Today he has delivered on said promise. To read more about Brevik's insights ...
Piglet's Big Game director confirmed Resident Evil was an inspiration for the horror comedy game. Design documents reveal the developers' intention to create a kid-friendly horror atmosphere like ...
Piglet's Big Game director confirmed Resident Evil was an inspiration for the horror comedy game. Design documents reveal the developers' intention to create a kid-friendly horror atmosphere like ...
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