Horror games like Nintendo Famicom Club and Silent Hill wouldn't exist if game designers weren't given the freedom to take risks.
It’s readily apparent that ‘inclusive game design’ is a broad goal for the industry. Ask anybody making games, and it’s possible to receive wildly different answers about how to do that. The ...
Jamey Stegmaier, of Stonemaier Games, has given his guidance on designing board game rulebooks, and given a list of his ...
Simcoach Games launches its first apprenticeship program to prepare young adults for careers requiring problem-solving, creativity and digital skills Simcoach founder Jess Trybus and new Simcoach ...
Here, we create the visual elements and stories that help drive the assets of video games. Our students, faculty and alumni are behind the creation of the environments, characters and objects in the ...
Stieg Hedlund, developer of multiple AAA titles that have generated more than $2 billion in revenues, joins Quell as VP of Design. Led development of genre-defining RPG classics Diablo II and ...
Bermuda Island Games announced that the 4th Annual Video Game Design Challenge will take place on November 21st and 22nd, ...
She adds that the UK's industry does not enjoy the same government support as its German equivalent. Yasmina believes the ...
A game industry legend died a few mins ago, Rebecca Heineman (@burgerbecky), taken away by aggressive lung cancer. She ...
Many of ARC Raiders' biggest fans likely expected it to be nominated for one Game Award, but it was just snubbed for what ...