Nicolas Fournel has an impressive 20 years’ experience developing commercial digital audio software. He started out coding Amiga sample editors in assembler and went on to build audio technology for ...
Audio in games is essential. Just as important as beautiful graphics, engaging gameplay or engrossing writing. When you think about early iconic games like Pac-Man, Donkey Kong and Space Invaders, you ...
As part of our two-week focus on the role of audio in games, today’s feature sees Blitz Games Studios’ Matt Black espouse the role of audio programmers. "This is one area in particular where certain ...
Valve-owned company Impulsonic have announced Steam Audio, the next generation of Phonon spatial audio tools. Check out our list of the best headsets to take full advantage of your audio. Steam Audio ...
Wondering what sort of audio Crysis is going to have in lieu of the upcoming Vista 3D Audio Apocalypse? Crytek Audio Programmer Tomas Neumann had this to say: There are no plans to support OpenAL. All ...
Ask any integrator executive what is at the top of their list of most pressing organizational challenges and you may hear some version of, “finding, onboarding and retaining quality AV employees.” To ...
GameSpot may get a commission from retail offers. Before Microsoft bought Bungie Studios in 2000, the developer made a series of successful games for the PC (Myth) and Macintosh (Marathon). Since then ...
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